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WCE
2008
13 years 9 months ago
Design and Implementation of an E-Learning Model by Considering Learner's Personality and Emotions
Abstract Emotion, personality and individual differences are those effective parameters on human's activities such as learning. People with different personalities show differ...
Somayeh Fatahi, M. Kazemifard, Nasser Ghasem-Aghae...
VR
2010
IEEE
176views Virtual Reality» more  VR 2010»
13 years 6 months ago
Can you stand on virtual grounds? A study on postural affordances in virtual reality
The concept of affordance, introduced by the psychologist James Gibson, can be defined as the functional utility of an object, a surface or an event. The purpose of this article ...
Tony Regia-Corte, Maud Marchal, Anatole Léc...
ECTEL
2009
Springer
13 years 11 months ago
ReMashed - Recommendations for Mash-Up Personal Learning Environments
Abstract. The following article presents a Mash-Up Personal Learning Environment called ReMashed that recommends learning resources from emerging information of a Learning Network....
Hendrik Drachsler, Dries Pecceu, Tanja Arts, Edwin...
ICALT
2010
IEEE
13 years 6 months ago
Modelling Affect in Learning Environments - Motivation and Methods
Emotions have a functional relevance to learning and achievement. Not surprisingly then, affective diagnoses are an important aspect of expert human mentoring. Computerbased learni...
Shazia Afzal, Peter Robinson
ATAL
2004
Springer
14 years 1 months ago
Best-Response Multiagent Learning in Non-Stationary Environments
This paper investigates a relatively new direction in Multiagent Reinforcement Learning. Most multiagent learning techniques focus on Nash equilibria as elements of both the learn...
Michael Weinberg, Jeffrey S. Rosenschein