This study concerns virtual environments for training in operational conditions. The principal developed idea is that these environments are heterogeneous and open multi-agent sys...
Cedric Buche, Ronan Querrec, Pierre De Loor, Pierr...
This paper presents the current state of the art in web3d multi-user technologies and more specifically networked virtual environment platforms that support the X3D standard, whic...
This paper presents au approach to extend OSGi server based home networks with JXTA’s peer-topeer (PZP) technoIogy to a mzdti-server home environment connecting multiple private...
We extend previous work on texture mapping video streams into virtual environments by introducing awareness driven video QoS. This uses movements within a shared virtual world to ...
Gail Reynard, Steve Benford, Chris Greenhalgh, Chr...
In this paper, we present a method for robustly extracting the silhouette form of the participant within an interactive environment. The approach overcomes the inherent problems as...