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SI3D
2009
ACM
14 years 2 months ago
Crowd patches: populating large-scale virtual environments for real-time applications
Populating virtual environments (VEs) with large crowds is a subject that has been tackled for several years. Solutions have been proposed to offer realistic trajectories as well ...
Barbara Yersin, Jonathan Maïm, Julien Pettr&e...
CHI
2003
ACM
14 years 8 months ago
Gaze- vs. hand-based pointing in virtual environments
This paper contributes to the nascent body of literature on pointing performance in Virtual Environments (VEs), comparing gaze- and hand-based pointing. Contrary to previous findi...
Nathan Cournia, John D. Smith, Andrew T. Duchowski
OOPSLA
2005
Springer
14 years 1 months ago
Constructing a metacircular Virtual machine in an exploratory programming environment
Can virtual machine developers benefit from religiously observing the principles more often embraced for exploratory programming? To find out, we are concurrently constructing two...
David Ungar, Adam Spitz, Alex Ausch
VRML
2004
ACM
14 years 1 months ago
PathSim visualizer: an Information-Rich Virtual Environment framework for systems biology
Increasingly, biology researchers and medical practitioners are using computational tools to model and analyze dynamic systems across scales from the macro to the cellular to the ...
Nicholas F. Polys, Doug A. Bowman, Chris North, Re...
DSRT
2004
IEEE
13 years 11 months ago
Shared Object Manipulation with Decorators in Virtual Environments
One of the known problems with shared object manipulation in virtual environments is the disruptive effect of network lag in collaboration sessions. Most solutions to this problem...
Shervin Shirmohammadi, Nancy Ho Woo