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SIGGRAPH
1995
ACM
13 years 11 months ago
Multi-level direction of autonomous creatures for real-time virtual environments
There have been several recent efforts to build behavior-based autonomous creatures. While competent autonomous action is highly desirable, there is an important need to integrate...
Bruce Blumberg, Tinsley A. Galyean
WSCG
2001
108views more  WSCG 2001»
13 years 9 months ago
Using CORBA Middleware to Support the Development of Distributed Virtual Environment Applications
In this paper we report on using Common Object Request Broker Architecture (CORBA) middleware as a means of supporting the rapid development of Distributed Virtual Environment (DV...
S. Wilson, S. Sayers, M. D. J. McNeill
CN
1998
118views more  CN 1998»
13 years 7 months ago
Predicting Network Traffic for Collaborative Virtual Environments
We introduce a method for predicting the network traffic that will be generated by Collaborative Virtual Environment applications with varying numbers of participants. Statistical...
Chris Greenhalgh, Steve Benford, Adrian Bullock, N...
ISI
2010
Springer
13 years 6 months ago
Testing perception of crime in a virtual environment
—Fear of crime is a central topic in the field of victimization. In particular, criminologists are interested in the environmental structures and cues that generate fear. Resear...
Andrew J. Park, Valerie Spicer, Monique Guterres, ...
ACMACE
2007
ACM
14 years 4 days ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche