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PRESENCE
2006
76views more  PRESENCE 2006»
13 years 8 months ago
The Place Probe: Exploring a Sense of Place in Real and Virtual Environments
This paper describes the design, application, and refinement of a qualitative tool designed to study sense of place. The Place Probe incorporates a range of stimuli and techniques...
David Benyon, Michael Smyth, Shaleph O'Neill, Rod ...
ICDCSW
2008
IEEE
14 years 2 months ago
Scalable AOI-Cast for Peer-to-Peer Networked Virtual Environments
Networked virtual environments (NVEs) are computergenerated virtual worlds where users interact by exchanging messages via network connections. Each NVE user often pays attention ...
Jehn-Ruey Jiang, Yu-Li Huang, Shun-Yun Hu
ASPLOS
2012
ACM
12 years 3 months ago
DejaVu: accelerating resource allocation in virtualized environments
Effective resource management of virtualized environments is a challenging task. State-of-the-art management systems either rely on analytical models or evaluate resource allocati...
Nedeljko Vasic, Dejan M. Novakovic, Svetozar Miuci...
ICIP
1999
IEEE
14 years 9 months ago
Multimodal Interaction in Collaborative Virtual Environments
Human interfaces for computer graphics systems are now evolving towards a total multi-modal approach. Information gathered using visual, audio and motion capture systems are now b...
Taro Goto, Marc Escher, Christian Zanardi, Nadia M...
MICCAI
2004
Springer
14 years 9 months ago
A Collaborative Virtual Environment for the Simulation of Temporal Bone Surgery
Abstract. We describe a framework for training-oriented simulation of temporal bone surgery. Bone dissection is simulated visually and haptically, using a hybrid data representatio...
Dan Morris, Christopher Sewell, Nikolas H. Blevins...