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DSRT
2006
IEEE
14 years 3 months ago
Comparison of head gaze and head and eye gaze within an immersive environment
For efficient collaboration between participants, eye gaze is seen as being critical for interaction. Teleconferencing systems such as the AcessGrid allow users to meet across ge...
Norman Murray, David J. Roberts
EUC
2007
Springer
13 years 11 months ago
U-Interactive: A Middleware for Ubiquitous Fashionable Computer to Interact with the Ubiquitous Environment by Gestures
In this paper we present a system, called U-interactive, that provides spontaneous interactions between human and surrounding objects in heterogenous ubiquitous computing environme...
Gyudong Shim, SangKwon Moon, Yong Song, JaeSub Kim...
CORR
2011
Springer
147views Education» more  CORR 2011»
13 years 4 months ago
A Generalized Method for Integrating Rule-based Knowledge into Inductive Methods Through Virtual Sample Creation
Hybrid learning methods use theoretical knowledge of a domain and a set of classified examples to develop a method for classification. Methods that use domain knowledge have been ...
Ridwan Al Iqbal
HICSS
2000
IEEE
134views Biometrics» more  HICSS 2000»
14 years 2 months ago
Peer-to-Peer Valuation as a Mechanism for Reinforcing Active Learning in Virtual Communities: Actualizing Social Exchange Theory
As knowledge becomes the primary focus of work in many industries, virtual communities and groups are emerging as part of new organizational forms. Within these virtual forms, eff...
Amrit Tiwana, Ashley A. Bush
IDMS
2000
Springer
123views Multimedia» more  IDMS 2000»
14 years 1 months ago
How to Keep a Dead Man from Shooting
The state-of-the-art approach to realize consistency in distributed virtual environments (e.g., action games, multi-user virtual reality, and battlefield simulations) is dead recko...
Martin Mauve