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CCGRID
2005
IEEE
15 years 7 months ago
The QuarkNet/grid collaborative learning e-Lab
We describe a case study that uses grid computing techniques to support the collaborative learning of high school students investigating cosmic rays. Students gather and upload sc...
Marjorie Bardeen, Eric Gilbert, Thomas Jordan, Pau...
124
Voted
PRESENCE
2000
76views more  PRESENCE 2000»
15 years 2 months ago
Localization of a Time-Delayed, Monocular Virtual Object Superimposed on a Real Environment
Observers adjusted a pointer to match the depicted distance of a monocular virtual object viewed in a see-through, head-mounted display. Distance information was available through...
Jeffrey McCandless, Stephen R. Ellis, Bernard D. A...
135
Voted
GECCO
2003
Springer
128views Optimization» more  GECCO 2003»
15 years 7 months ago
Learning Biped Locomotion from First Principles on a Simulated Humanoid Robot Using Linear Genetic Programming
We describe the first instance of an approach for control programming of humanoid robots, based on evolution as the main adaptation mechanism. In an attempt to overcome some of th...
Krister Wolff, Peter Nordin
AGENTS
1997
Springer
15 years 6 months ago
Adaptation and Learning in Animated Creatures
This paper is concerned with synthetic agents interacting with virtual environments, called animated creatures. The animated creatures are articulated graphical gures that are eq...
Jiming Liu, Hong Qin, Yuan Yan Tang, Y. T. Wu
106
Voted
AAAI
2007
15 years 4 months ago
An Integrated Development Environment and Architecture for Soar-Based Agents
It is well known how challenging is the task of coding complex agents for virtual environments. This difficulty in developing and maintaining complex agents has been plaguing com...
Ari Yakir, Gal A. Kaminka