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SIGECOM
2006
ACM
96views ECommerce» more  SIGECOM 2006»
14 years 4 months ago
Non-cooperative multicast and facility location games
We consider a multicast game with selfish non-cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing de...
Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan,...
CIG
2005
IEEE
14 years 4 months ago
Forcing Neurocontrollers to Exploit Sensory Symmetry Through Hard-wired Modularity in the Game of Cellz
Several attempts have been made in the past to construct encoding schemes that allow modularity to emerge in evolving systems, but success is limited. We believe that in order to c...
Julian Togelius, Simon M. Lucas
CLUSTER
2005
IEEE
14 years 4 months ago
Memory Management Support for Multi-Programmed Remote Direct Memory Access (RDMA) Systems
Current operating systems offer basic support for network interface controllers (NICs) supporting remote direct memory access (RDMA). Such support typically consists of a device d...
Kostas Magoutis
ICDCS
2005
IEEE
14 years 4 months ago
DISC: Dynamic Interleaved Segment Caching for Interactive Streaming
Streaming media objects have become widely used on the Internet, and the demand of interactive requests to these objects has increased dramatically. Typical interactive requests i...
Lei Guo, Songqing Chen, Zhen Xiao, Xiaodong Zhang
ICDCS
2005
IEEE
14 years 4 months ago
Flexible Consistency for Wide Area Peer Replication
The lack of a flexible consistency management solution hinders P2P implementation of applications involving updates, such as read-write file sharing, directory services, online ...
Sai Susarla, John B. Carter
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