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AICCSA
2006
IEEE
134views Hardware» more  AICCSA 2006»
15 years 10 months ago
The vMatrix: Equi-Ping Game Server Placement For Pre-Arranged First-Person-Shooter Multiplayer Matches
Today most multiplayer game servers are pre-located statically, which makes it hard for gamers to find equi-ping hosts for their matches. This is especially important for first per...
Amr Awadallah, Mendel Rosenblum
ACSAC
2005
IEEE
15 years 10 months ago
Multi-Level Security Requirements for Hypervisors
Using hypervisors or virtual machine monitors for security has become very popular in recent years, and a number of proposals have been made for supporting multi-level security on...
Paul A. Karger
SIGUCCS
2005
ACM
15 years 10 months ago
Developing a synchronous web seminar application for online learning
Many higher education institutions are searching for cost effective tools for the delivery of a feature rich, synchronous online learning environment. While there are several comm...
Michael D. Ciocco, Neil Toporski, Michael Dorris
DAGM
2003
Springer
15 years 10 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
CG
1999
Springer
15 years 4 months ago
A distributed device diagnostics system utilizing augmented reality and 3D audio
Augmented Reality brings technology developed for virtual environments into the real world. This approach can be used to provide instructions for routine maintenance and error diag...
Reinhold Behringer, Steven Chen, Venkataraman Sund...