We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our da...
In mixed reality, especially in augmented virtuality which virtualizes real objects, it is important to estimate object surface reflectance properties to render the objects under ...
We introduce the Tangible Video Bubbles, a new videobased drawing space for children to create expressive video art. A Tangible Video Bubble acts both as a container for childrenâ...
Kimiko Ryokai, Hayes Raffle, Hiroshi Horii, Yotam ...
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
Though often desirable, the integration of real and virtual elements in mixed reality environments can be difficult. We propose a number of techniques to facilitate scene explorat...
Andrei Sherstyuk, Kin Lik Wang, Anton Treskunov, J...