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» Virtual Reality: Its Usefulness for Ergonomic Analysis
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VR
1999
IEEE
151views Virtual Reality» more  VR 1999»
13 years 12 months ago
A Framework for Fast and Accurate Collision Detection for Haptic Interaction
We present a framework for fast and accurate collision detection for haptic interaction with polygonal models. Given a model, we pre-compute a hybrid hierarchical representation, ...
Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk,...
VRML
1997
ACM
13 years 12 months ago
V-COLLIDE: Accelerated Collision Detection for VRML
Collision detection is essential for many applications involving simulation, behavior and animation. However, it has been regarded as a computationallydemanding task and is often ...
Thomas C. Hudson, Ming C. Lin, Jonathan D. Cohen, ...
CVPR
1999
IEEE
14 years 9 months ago
Eigen-Texture Method: Appearance Compression Based on 3D Model
Image-based and model-based methods are two representative rendering methods for generating virtual images of objects from their real images. Extensive research on these two metho...
Ko Nishino, Yoichi Sato, Katsushi Ikeuchi
ERCIMDL
1998
Springer
133views Education» more  ERCIMDL 1998»
13 years 12 months ago
MarketNet: Using Virtual Currency to Protect Information Systems
This paper describes novel market-based technologies for systematic, quantifiable and predictable protection of information systems against attacks. These technologies, incorporate...
Yechiam Yemini, Apostolos Dailianas, Danilo Floris...
ACCV
1998
Springer
13 years 12 months ago
VR Models from Epipolar Images: An Approach to Minimize Errors in Synthesized Images
A new paradigm, the minimization of errors in synthesized images, is introduced to organically combine Computer Vision and Computer Graphics for Virtual Reality applications. Based...
Mikio Shinya, Takafumi Saito, Takeaki Mori, Noriyo...