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WSC
2004
13 years 9 months ago
Two-Step 3-Dimensional Sketching Tool for New Product Development
This paper discusses a two-step virtual reality based conceptual design tool that enables industrial designers to create sketches of their ideas in 3-dimensional space in real tim...
Ali Akgunduz, Hang Yu
VR
2003
IEEE
192views Virtual Reality» more  VR 2003»
14 years 26 days ago
Interactive Flowing of Highly Viscous Volumes in Virtual Environments
We present a simple and linear 3D cellular automata approach for animating the behaviors of viscous flow volumes in virtual environments. An accurate modeling of fluid flow usu...
Xiaoming Wei, Wei Li, Arie E. Kaufman
VRST
2006
ACM
14 years 1 months ago
Variations in physiological responses of participants during different stages of an immersive virtual environment experiment
This paper presents a study of the fine grain physiological responses of participants to an immersive virtual simulation of an urban environment. The analysis of differences in p...
Andrea Brogni, Vinoba Vinayagamoorthy, Anthony Ste...
EH
2000
IEEE
168views Hardware» more  EH 2000»
14 years 11 hour ago
The GOLEM Project: Evolving Hardware Bodies and Brains
The GOLEM project is an attempt to extend evolutionary techniques into the physical world by evolving diverse electro-mechanical machines (robots) that can be fabricated automatic...
Jordan B. Pollack, Hod Lipson
CGI
2003
IEEE
14 years 27 days ago
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics
In most vehicle simulators, complete physical mockups equipped with steering wheel, gearshift and pedals are required. These devices are essential in trying to simulate real condi...
Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann...