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VRST
2006
ACM
14 years 1 months ago
Variations in physiological responses of participants during different stages of an immersive virtual environment experiment
This paper presents a study of the fine grain physiological responses of participants to an immersive virtual simulation of an urban environment. The analysis of differences in p...
Andrea Brogni, Vinoba Vinayagamoorthy, Anthony Ste...
EH
2000
IEEE
168views Hardware» more  EH 2000»
14 years 1 days ago
The GOLEM Project: Evolving Hardware Bodies and Brains
The GOLEM project is an attempt to extend evolutionary techniques into the physical world by evolving diverse electro-mechanical machines (robots) that can be fabricated automatic...
Jordan B. Pollack, Hod Lipson
CGI
2003
IEEE
14 years 28 days ago
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics
In most vehicle simulators, complete physical mockups equipped with steering wheel, gearshift and pedals are required. These devices are essential in trying to simulate real condi...
Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann...
SIGGRAPH
1997
ACM
13 years 11 months ago
Interactive simulation of fire in virtual building environments
This paper describes the integration of the Berkeley Architectural Walkthrough Program with the National Institute of Standards and Technology’s CFAST fire simulator. The integ...
Richard W. Bukowski, Carlo H. Séquin
ICAT
2006
IEEE
14 years 1 months ago
Steering Behavior Model of Visitor NPCs in Virtual Exhibition
Abstract. We propose steering behavior model to simulate virtual characters (NPC) which walk around in virtual exhibition environment and see exhibits one by one just like humans d...
Kyungkoo Jun, Mee Young Sung, Byoungjo Choi