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STORYTELLING
2007
Springer
14 years 2 months ago
BEcool: Towards an Author Friendly Behaviour Engine
Virtual agents, to be expressive, not only need algorithms for displaying the subtleties of human behaviour, but also require environments and tools so that people can author them....
Nicolas Szilas
CORR
2008
Springer
88views Education» more  CORR 2008»
13 years 8 months ago
Framework for Dynamic Evaluation of Muscle Fatigue in Manual Handling Work
- Muscle fatigue is defined as the point at which the muscle is no longer able to sustain the required force or work output level. The overexertion of muscle force and muscle fatig...
Liang Ma, Fouad Bennis, Damien Chablat, Wei Zhang
CE
2005
170views more  CE 2005»
13 years 8 months ago
Development of an environmental virtual field laboratory
Laboratory exercises, field observations and field trips are a fundamental part of many earth science and environmental science courses. Field observations and field trips can be ...
V. Ramasundaram, S. Grunwald, A. Mangeot, N. B. Co...
SG
2005
Springer
14 years 2 months ago
Knowledge in the Loop: Semantics Representation for Multimodal Simulative Environments
This article describes the integration of knowledge based techniques into simulative Virtual Reality (VR) applications. The approach is motivated ltimodal Virtual Construction as a...
Marc Erich Latoschik, Peter Biermann, Ipke Wachsmu...
VRML
1997
ACM
14 years 29 days ago
V-COLLIDE: Accelerated Collision Detection for VRML
Collision detection is essential for many applications involving simulation, behavior and animation. However, it has been regarded as a computationallydemanding task and is often ...
Thomas C. Hudson, Ming C. Lin, Jonathan D. Cohen, ...