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» Virtual Reality Simulation Modeling for a Haptic Glove
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AFRIGRAPH
2009
ACM
13 years 11 months ago
Using an implicit min/max KD-tree for doing efficient terrain line of sight calculations
The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
Bernardt Duvenhage
AFRIGRAPH
2010
ACM
13 years 11 months ago
Visualization of solution sets from automated docking of molecular structures
Aligning structures, often referred to as docking or registration, is frequently required in fields such as computer science, robotics and structural biology. The task of alignin...
Johannes Jansen van Vuuren, Michelle Kuttel, James...
AFRIGRAPH
2003
ACM
13 years 11 months ago
Rendering optimisations for stylised sketching
We present work that specifically pertains to the rendering stage of stylised, non-photorealistic sketching. While a substantial body of work has been published on geometric optim...
Holger Winnemöller, Shaun Bangay
MMB
2004
Springer
149views Communications» more  MMB 2004»
14 years 29 days ago
Relating Query Popularity and File Replication in the Gnutella Peer-to-Peer Network
In this paper, we characterize the user behavior in a peer-to-peer (P2P) file sharing network. Our characterization is based on the results of an extensive passive measurement stu...
Alexander Klemm, Christoph Lindemann, Oliver P. Wa...
ICCCN
2007
IEEE
14 years 1 months ago
Delay Analysis of Combined Input-Crosspoint Queueing Switches
Abstract— The switch architecture with the combined inputcrosspoint queueing (CICQ) scheme has been recognized as a practical promising solution for building cost-effective highp...
Ge Nong, Ning Situ, Mounir Hamdi