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VR
2003
IEEE
137views Virtual Reality» more  VR 2003»
14 years 1 months ago
Human Movement Performance in Relation to Path Constraint - The Law of Steering in Locomotion
We examine the law of steering – a quantitative model of human movement time in relation to path width and length previously established in hand drawing movement – in a VR loc...
Shumin Zhai, Rogier Woltjer
MCS
2006
Springer
13 years 7 months ago
Modeling and simulation of a hybrid dynamic system used in haptic interfaces
F. Khatounian, S. Moreau, J.-P. Louis, Eric Monmas...
ICAT
2003
IEEE
14 years 1 months ago
Head Motion Prediction in Augmented Reality Systems Using Monte Carlo Particle Filters
A basic problem with Augmented Reality systems using Head-Mounted Displays (HMDs) is the perceived latency or lag. This delay corresponds to the elapsed time between the moment wh...
Fakhreddine Ababsa, Jean-Yves Didier, Malik Mallem...
VR
2007
IEEE
184views Virtual Reality» more  VR 2007»
14 years 2 months ago
Balanced Hierarchies for Collision Detection between Fracturing Objects
The simulation of fracture leads to collision-intensive situations that call for efficient collision detection algorithms and data structures. Bounding volume hierarchies (BVHs) ...
Miguel A. Otaduy, Olivier Chassot, Denis Steineman...
HAPTICS
2008
IEEE
14 years 2 months ago
Haptic Perception of Real and Virtual Curvature
Abstract. In this study we compared human discrimination performance for real and virtual curved shapes. To simulate a curved shape we used a device that could independently orient...
Maarten W. A. Wijntjes, Akihiro Sato, Astrid M. L....