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SI3D
1995
ACM
13 years 11 months ago
RING: A Client-Server System for Multi-User Virtual Environments
This paper describes the client-server design, implementation and experimental results for a system that supports real-time visual interaction between a large number of users in a...
Thomas A. Funkhouser
PSYCHNOLOGY
2006
75views more  PSYCHNOLOGY 2006»
13 years 7 months ago
Using a Flexible Virtual Environment for Treating a Storm Phobia
Most of the Virtual Environments (VE) currently available in the field of psychological treatments are designed to solve a specific problem (acrophobia, flying phobia, claustropho...
Cristina Botella, Rosa María Baños, ...
WSC
2000
13 years 9 months ago
Avatar kinematics modeling for telecollaborative virtual environments
This paper introduced the application of a more efficient mathematical representation of the kinematics of avatars, or digital human beings, in telecollaborative virtual reality e...
Cristian Luciano, Pat Banerjee
WSC
2004
13 years 9 months ago
Parallel Simulation of Group Behaviors
Group behaviors, e.g. birds flocking, are widely used in virtual reality, computer games, robotics and artificial life. While many methods to simulate group behaviors have been pr...
Bo Zhou, Suiping Zhou
HAPTICS
2008
IEEE
14 years 2 months ago
Improving Perception and Understanding of Nanoscale Phenomena Using Haptics and Visual Analogy
Abstract. This paper introduces a new pedagogical tool using haptic feedback and visual analogy, to improve perception and learning of nanoscale phenomena, for people without prior...
Guillaume Millet, Anatole Lécuyer, Jean-Mar...