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PCM
2005
Springer
209views Multimedia» more  PCM 2005»
14 years 4 months ago
Virtual Object Placement in Video for Augmented Reality
This article describes a method to insert virtual objects into a real video stream based on feature tracking and camera pose estimation from a set of single-camera video frames. To...
Jong Seung Park, Mee Young Sung, Sung-Ryul Noh
AAAI
2004
14 years 9 days ago
Branching Storylines in Virtual Reality Environments for Leadership Development
Simulation-based training is increasingly being used within the military to practice and develop the skills of successful soldiers. For the skills associated with successful milit...
Andrew Gordon, Michael van Lent, Martin Van Velsen...
IJVR
2006
89views more  IJVR 2006»
13 years 11 months ago
Requirements, Implementation and Applications of Hand-held Virtual Reality
While hand-held computing devices are capable of rendering advanced 3D graphics and processing of multimedia data, they are not designed to provide and induce sufficient sense of i...
Jane Hwang, Jaehoon Jung, Sunghoon Yim, Jaeyoung C...
EUSFLAT
2009
136views Fuzzy Logic» more  EUSFLAT 2009»
13 years 8 months ago
Fuzzy Continuous Evaluation in Training Systems Based on Virtual Reality
The approach of continuous evaluation is an important tool in the learning process. However, only recently it was applied in training based on virtual reality. This paper presents ...
Ronei Moraes, Liliane Machado
SG
2005
Springer
14 years 4 months ago
VR-Mirror: A Virtual Reality System for Mental Practice in Post-Stroke Rehabilitation
Developments in basic neurological research and techniques used to train professional athletes suggest that one way of facilitating this learning process of motor schemas is throug...
José Antonio Lozano, Javier Montesa, Mari C...