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ICAT
2006
IEEE
16 years 7 days ago
Handheld AR for Collaborative Edutainment
Handheld Augmented Reality (AR) is expected to provide ergonomic, intuitive user interfaces for untrained users. Yet no comparative study has evaluated these assumptions against mo...
Daniel Wagner, Dieter Schmalstieg, Mark Billinghur...
VR
2008
IEEE
233views Virtual Reality» more  VR 2008»
16 years 17 days ago
Advanced Multi-Frame Rate Rendering Techniques
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronousl...
Jan P. Springer, Christopher Lux, Dirk Reiners, Be...
AINA
2007
IEEE
16 years 16 days ago
How to Study Wireless Mesh Networks: A hybrid Testbed Approach
— Simulation is the most famous way to study wireless an mobile networks since they offer a convenient combination of flexibility and controllability. However, their largest dis...
Alexander Zimmermann, Mesut Günes, Martin Wen...
MM
2003
ACM
133views Multimedia» more  MM 2003»
15 years 11 months ago
Real-time compression for dynamic 3D environments
The goal of tele-immersion has long been to enable people at remote locations to share a sense of presence. A tele-immersion system acquires the 3D representation of a collaborato...
Sang-Uok Kum, Ketan Mayer-Patel, Henry Fuchs
VRST
2003
ACM
15 years 11 months ago
Incremental rendering of deformable trimmed NURBS surfaces
Trimmed NURBS surfaces are often used to model smooth and complex objects. Unfortunately, most existing hardware graphics accelerators cannot render them directly. Although there ...
Gary K. L. Cheung, Rynson W. H. Lau, Frederick W. ...