Sciweavers

501 search results - page 34 / 101
» Virtual Reality in Ubiquitous Computing Environment
Sort
View
ACMACE
2006
ACM
14 years 4 months ago
Motion-capture-based avatar control framework in third-person view virtual environments
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
Masaki Oshita
SIGGRAPH
1993
ACM
14 years 2 months ago
Autocalibration for virtual environments tracking hardware
We describe two instances in which precise mechanical calibration of virtual environments equipment has been replaced by automated algorithmic calibration through software that en...
Stefan Gottschalk, John F. Hughes
CHI
2008
ACM
14 years 10 months ago
Real ethics in a virtual world
This paper investigates the ethics of the appearance and behavior of avatars in massively multi-user online communities, in particular, avatars created for virtual business intera...
Victoria McArthur
VR
2000
IEEE
117views Virtual Reality» more  VR 2000»
14 years 2 months ago
First Steps with a Rideable Computer
Although technologies such as head mounted displays and CAVEs can be used to provide large immersive visual displays within small physical spaces, it is difficult to provide virt...
Robert S. Allison, Laurence R. Harris, Michael Jen...
IJVR
2008
130views more  IJVR 2008»
13 years 10 months ago
An Example of Virtual Environment and Web-based Application in Learning
Due to its importance as a model for several software and hardware applications, automata theory is a core topic in computer science and engineering education. But because of its m...
Mohamed Hamada