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» Virtual Reality in Ubiquitous Computing Environment
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SIGGRAPH
1993
ACM
14 years 2 months ago
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
Thomas A. Funkhouser, Carlo H. Séquin
ICAT
2007
IEEE
14 years 4 months ago
Photorealistic VR Games?
Virtual reality technologies dramatically change the game experience when compared to most popular console games. VR systems may provide a higher user involvement due to the possi...
Salvatore Livatino
VRST
2010
ACM
13 years 7 months ago
Augmentation techniques for efficient exploration in head-mounted display environments
Physical characteristics and constraints of today's head-mounted displays (HMDs) often impair interaction in immersive virtual environments (VEs). For instance, due to the li...
Benjamin Bolte, Gerd Bruder, Frank Steinicke, Klau...
CHI
2005
ACM
14 years 10 months ago
Distributed display environments
Augmented reality makes it possible to visualize information directly within the context of the real world by overlaying virtual graphics. We use the term view management to refer...
Dugald Ralph Hutchings, John T. Stasko, Mary Czerw...
CHI
2008
ACM
14 years 10 months ago
Reality-based interaction: a framework for post-WIMP interfaces
We are in the midst of an explosion of emerging humancomputer interaction techniques that redefine our understanding of both computers and interaction. We propose the notion of Re...
Robert J. K. Jacob, Audrey Girouard, Leanne M. Hir...