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» Virtual Reality in Ubiquitous Computing Environment
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VC
2010
197views more  VC 2010»
13 years 4 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond
VR
2010
IEEE
188views Virtual Reality» more  VR 2010»
13 years 8 months ago
Illuminating the past: state of the art
Virtual reconstruction and representation of historical environments and objects have been of research interest for nearly two decades. Physically-based and historically accurate ...
Jassim Happa, Mark Mudge, Kurt Debattista, Alessan...
ACMDIS
2000
ACM
14 years 2 months ago
A Dimension Space for the Design of Interactive Systems within their Physical Environments
This paper introduces a Dimension Space describing the entities making up richly interactive systems. The Dimension Space is intended to help designers understand both the physica...
T. C. Nicholas Graham, Leon Watts, Gaëlle Cal...
ACMACE
2007
ACM
14 years 1 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
VRML
2004
ACM
14 years 3 months ago
Automatic derivation of electronic maps from X3D/VRML worlds
Maps of physical environments and geographical areas are pervasively exploited in many human activities. Electronic maps of virtual worlds have been studied and proven to be usefu...
Lucio Ieronutti, Roberto Ranon, Luca Chittaro