Sciweavers

501 search results - page 89 / 101
» Virtual Reality in Ubiquitous Computing Environment
Sort
View
HAPTICS
2007
IEEE
14 years 4 months ago
Human Performance in a Knob-Turning Task
Knob turning is a common task that should influence the design of human-machine interfaces such as prosthetic arms, teleoperated robots, and virtual environments. This study exam...
Netta Gurari, Allison M. Okamura
HAPTICS
2003
IEEE
14 years 3 months ago
Dynamic Local Models for Stable Multi-Contact Haptic Interaction with Deformable Objects
This paper describes a new technique for allowing multiple users to haptically interact with a set of deformable slowly-simulated objects in a stable manner. Stability has been ap...
Federico Barbagli, John Kenneth Salisbury Jr., Dom...
CVGIP
2006
106views more  CVGIP 2006»
13 years 9 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee
HAPTICS
2006
IEEE
14 years 3 months ago
Control and Performance of the Rotational-to-Linear Cobotic Transmission
We examine the motion control bandwidth and stable impedance range of the Cobotic Hand Controller, a novel, six-degree-offreedom, admittance controlled haptic display. A highly ge...
Eric L. Faulring, J. Edward Colgate, Michael A. Pe...
AGS
2009
Springer
14 years 4 months ago
Two Case Studies for Jazzyk BSM
Recently, we introduced Behavioural State Machines (BSM ), a novel programming framework for development of cognitive agents with Jazzyk, its associated programming language and in...
Michael Köster, Peter Novák, David Mai...