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TVCG
2010
176views more  TVCG 2010»
13 years 5 months ago
Evaluation of the Cognitive Effects of Travel Technique in Complex Real and Virtual Environments
—We report a series of experiments conducted to investigate the effects of travel technique on information gathering and cognition in complex virtual environments. In the first e...
Evan A. Suma, Samantha L. Finkelstein, Myra Reid, ...
DB
2007
362views more  DB 2007»
13 years 7 months ago
Marketing strategies in virtual worlds
More and more businesses are selling products and providing services through multiple channels. 3D virtual worlds are emerging to be one of the channels for companies to communica...
Tsz-Wai Lui, Gabriele Piccoli, Blake Ives
SMILE
2000
Springer
13 years 11 months ago
Augmented Reality Using Uncalibrated Video Sequences
Abstract. Augmented Reality(AR) aims at merging the real and the virtual in order to enrich a real environment with virtual information. Augmentations range from simple text annota...
Kurt Cornelis, Marc Pollefeys, Maarten Vergauwen, ...
ECRA
2002
180views more  ECRA 2002»
13 years 7 months ago
vCOM: Electronic commerce in a collaborative virtual world
Existing e-commerce applications on the web provide the users a relatively simple, browser-based interface to access available products. Customers are not provided with the same s...
Xiaojun Shen, T. Radakrishnan, Nicolas D. Georgana...
ICPR
2000
IEEE
14 years 8 months ago
A Stereo Vision-Based Augmented Reality System with a Wide Range of Registration
This paper proposes a vision-based augmented reality system with a wide range of registration. To realize an augmented reality system, it is required to geometrically register rea...
Masayuki Kanbara, Haruo Takemura, Naokazu Yokoya, ...