Projection-based visual display systems are expected to be effective platforms for VR applications, in which the displayed images are generated by computer graphics using three-di...
Abstract: Social virtual worlds such as Second Life are digital representations of the real world where human-controlled avatars evolve and interact through social activities. Unde...
Abstract: We propose a concept of real-time human proxy for avatar-based communication systems, which virtualizes a human in the real world in real-time and which lets the virtuali...
In recent years, extensive studies of many interesting aspects of virtual community dynamics promoted a better understanding of this area. One of the most challenging problems fac...
In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since a complete mental model based on vision...