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ICPR
2004
IEEE
14 years 8 months ago
An Immersive Telepresence System with a Locomotion Interface Using High-Resolution Omnidirectional Movies
This paper describes a novel telepresence system which enables users to walk through a photorealistic virtualized environment by actual walking. To realize such a system, a wide-a...
Sei Ikeda, Tomokazu Sato, Masayuki Kanbara, Naokaz...
CVPR
2010
IEEE
14 years 29 days ago
Learning Appearance in Virtual Scenarios for Pedestrian Detection
Detecting pedestrians in images is a key functionality to avoid vehicle-to-pedestrian collisions. The most promising detectors rely on appearance-based pedestrian classifiers tra...
Francisco Marin Tur, David Vazquez, David Geronimo...
SIMVIS
2007
13 years 9 months ago
Market Research Using a Virtual Test Store on Gaming Technology
We present the market research tool ShelfAware which implements a virtual test store of a grocery store using gaming technology available on PCs. The purpose of ShelfAware is to s...
Wolfgang Leister, Ingvar Tjøstheim, Joachim...
CG
1999
Springer
13 years 7 months ago
Occlusion in collaborative augmented environments
Augmented environments superimpose computer enhancements on the real world. Such augmented environments are well suited for collaboration of multiple users. To improve the quality...
Anton L. Fuhrmann, Gerd Hesina, François Fa...
WSCG
2001
104views more  WSCG 2001»
13 years 9 months ago
Virtual Environment for Cooperative Assistance in Teleoperation
- In order to help the user to accomplish a task, teleoperation systems have to integrate different tools such as visualization, divers interaction devices, planning tools, etc......
Olivier Heguy, Nancy Rodriguez, Hervé Luga,...