While virtual worlds have evolved to provide a good medium for social communication, they are very primitive in their social and affective communication design. The social communic...
Electronic Institutions are regulated environments populated by autonomous software agents that perform tasks on behalf of users. 3D Electronic Institutions extend EI with 3D Virt...
Physical and social interactions are constrained, and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing th...
Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu ...
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
This paper describes the 3Book, a 3D interactive visualization of a codex book as a component for digital library and information-intensive applications. The 3Book is able to repr...
Stuart K. Card, Lichan Hong, Jock D. Mackinlay, Ed...