Sciweavers

170 search results - page 32 / 34
» Virtual World as Interface for Human-Robot Interaction
Sort
View
SI3D
2006
ACM
14 years 1 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
NETGAMES
2004
ACM
14 years 23 days ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
CHI
2001
ACM
14 years 7 months ago
ConNexus to awarenex: extending awareness to mobile users
We explored the use of awareness information to facilitate communication by developing a series of prototypes. The ConNexus prototype integrates awareness information, instant mes...
John C. Tang, Nicole Yankelovich, James Begole, Ma...
IJWGS
2007
96views more  IJWGS 2007»
13 years 7 months ago
The many faces of the integration of instruments and the grid
: Current grid technologies offer unlimited computational power and storage capacity for scientific research and business activities in heterogeneous areas all over the world. Than...
Francesco Lelli, Eric Frizziero, Michele Gulmini, ...
CGA
1999
13 years 7 months ago
Dynamics Modeling and Culling
emsintovirtualenvironments,whileabstracting the modeling process as much as possible. To achieve efficiency,weconcentrateoncullingdynamicalsystems: if the system is not in view, we...
Stephen Chenney, Jeffrey Ichnowski, David A. Forsy...