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IEEEMM
2000
116views more  IEEEMM 2000»
13 years 7 months ago
Emerging Trends in Virtual Heritage
With the establishment of multi-media, web-based learning environments and virtual worlds projected in 3D, new opportunities have been created that can be used to excite public in...
Alonzo C. Addison
ACMACE
2006
ACM
14 years 1 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
VSGAMES
2010
114views Game Theory» more  VSGAMES 2010»
13 years 5 months ago
Privacy Challenges and Methods for Virtual Classrooms in Second Life Grid and OpenSimulator
—Mass adoption of virtual world platforms for education and training implies efficient management of computational resources. In Second Life Grid and OpenSimulator, commonly used...
Andreas Vilela, Marcio Cardoso, Daniel Martins, Ar...
EDBT
2006
ACM
202views Database» more  EDBT 2006»
14 years 7 months ago
Bridging Physical and Virtual Worlds: Complex Event Processing for RFID Data Streams
Advances of sensor and RFID technology provide significant new power for humans to sense, understand and manage the world. RFID provides fast data collection with precise identific...
Fusheng Wang, Shaorong Liu, Peiya Liu, Yijian Bai
IJVR
2006
142views more  IJVR 2006»
13 years 7 months ago
Garden Alive: an Emotionally Intelligent Interactive Garden
In this paper, we introduce the "Garden Alive" system that allows users to interact with an emotionally intelligent virtual garden by manipulating tangible user interface...
Taejin Ha, Woontack Woo