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IJAMC
2010
102views more  IJAMC 2010»
13 years 6 months ago
QuON: a quad-tree-based overlay protocol for distributed virtual worlds
—Massively Multiplayer Online Games and Virtual Worlds are among the most popular applications on the Internet. As player numbers increase, the limits of the currently dominant c...
Helge Backhaus, Stephan Krause
BCSHCI
2009
13 years 5 months ago
Virtual world users evaluated according to environment design, task based and affective attention measures
This paper presents research that engages with virtual worlds for education users to understand design of these applications for their needs. An in-depth multi-method investigatio...
Breen Sweeney, Anne Adams
GEOINFORMATICA
2006
103views more  GEOINFORMATICA 2006»
13 years 7 months ago
Building and Querying a P2P Virtual World
Peer-to-Peer (P2P) systems are known to provide excellent scalability in a networked environment. One peer is introduced to the system by each participant. However current P2P app...
Egemen Tanin, Aaron Harwood, Hanan Samet, Deepa Na...
ECTEL
2006
Springer
13 years 11 months ago
A Framework for Building Virtual Communities for Education
The aim of education is to provide the basis for life long learning and improvement. In this direction, schools and universities offer standard curricula aiming to cover the fundam...
Iraklis Varlamis, Ioannis Apostolakis
ICMCS
2006
IEEE
121views Multimedia» more  ICMCS 2006»
14 years 1 months ago
A Three-Layer Virtual Director Model for Supporting Automated Multi-Site Distributed Education
1 In multi-site distributed education (MSDE), video streams from multiple sites are available. To best utilize the limited screen space at each site, we develop a customizable, aut...
Bin Yu, Cha Zhang, Yong Rui, Klara Nahrstedt