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INTERNET
2010
132views more  INTERNET 2010»
13 years 5 months ago
Peer-to-Peer 3D Streaming
In multi-user networked virtual environments such as Second Life, 3D streaming techniques have been used to progressively download and render 3D objects and terrain, so that a ful...
Shun-Yun Hu, Jehn-Ruey Jiang, Bing-Yu Chen
COLCOM
2007
IEEE
14 years 2 months ago
Collaborative motion planning of autonomous robots
—In disaster areas, office buildings, or at home, multiple autonomous networked mobile robots may act instead of human beings. These robots have to move to their destination so ...
Takashi Okada, Razvan Beuran, Junya Nakata, Yasuo ...
AINA
2004
IEEE
13 years 11 months ago
Wide-Area Real-Time Distributed Computing in a Tightly Managed Optical Grid - An Optiputer Vision
: Wide area network (WAN) -based distributed computing (DC) has become an active field of research, especially under the label of grid computing. On the other hand, research on WAN...
K. H. (Kane) Kim
IJAMC
2010
134views more  IJAMC 2010»
13 years 6 months ago
HyperVerse: simulation and testbed reconciled
—When dealing with dynamic large-scale topologies such as those underlying peer-to-peer (P2P) distributed virtual environments (DVE), one inescapably reaches the point where eith...
Jean Botev, Markus Esch, Hermann Schloss, Ingo Sch...
VR
2003
IEEE
164views Virtual Reality» more  VR 2003»
14 years 1 months ago
VIS-Tracker: A Wearable Vision-Inertial Self-Tracker
We present a demonstrated and commercially viable self-tracker, using robust software that fuses data from inertial and vision sensors. Compared to infrastructurebased trackers, s...
Eric Foxlin, Leonid Naimark