The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the nu...
This paper presents a hybrid approach to the animation of human locomotion which combines goal-directed and dynamic motion control. Knowledge about a locomotion cycle is incorpora...
The paper addresses the issue of making Virtual Humans unique and typical of some (social or ethnical) group, by endowing them with style. First a conceptual framework of defining ...
Sign Languages (SLs) are the visuo-gestural languages practised by the deaf communities. Research on SLs requires to build, to analyse and to use corpora. The aim of this paper is...