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ACMACE
2004
ACM
14 years 23 days ago
CamBall: augmented networked table tennis played with real rackets
We present a computer system for natural interaction in an augmented virtual environment, enabling people to play table tennis over Internet/LAN with real rackets. No special hard...
Charles Woodward, Petri Honkamaa, Jani Jäppin...
INFOCOM
2009
IEEE
14 years 3 months ago
P2P Second Life: Experimental Validation Using Kad
: Applications such as Second Life require massive deployment of servers worldwide to support a large number of users. We investigate experimentally how Peer-to-Peer (P2P) communic...
Matteo Varvello, C. Diout, Ernst W. Biersack
VRML
2004
ACM
14 years 2 months ago
Automatic derivation of electronic maps from X3D/VRML worlds
Maps of physical environments and geographical areas are pervasively exploited in many human activities. Electronic maps of virtual worlds have been studied and proven to be usefu...
Lucio Ieronutti, Roberto Ranon, Luca Chittaro
TPCG
2003
IEEE
14 years 2 months ago
Developing a Global Repository and Showplace for Imagery Data
This working in progress paper describes the development of a web service that provides a 3D (VRML) virtual environment for automated management and exhibition of imagery data. Wi...
Ann Smith, Min Chen, Mike F. Webster
VRML
2003
ACM
14 years 2 months ago
Guiding visitors of Web3D worlds through automatically generated tours
Many Web3D sites do not offer sufficient assistance to (especially novice) users in navigating the virtual world, find objects/places of interests, and learn how to interact with ...
Luca Chittaro, Roberto Ranon, Lucio Ieronutti