Sciweavers

419 search results - page 10 / 84
» Virtual playground: architectures for a shared virtual world
Sort
View
ICAT
2003
IEEE
14 years 2 months ago
Hierarchical QoS Architecture for Networked Virtual Dancing Environment
In this paper, we present the hierarchical QoS architecture for the virtual dancing environment. In this system, geographically distributed users share the virtual dancing hall an...
Jin Ryong Kim, Youjip Won, Beomeun Kim
GPC
2009
Springer
13 years 6 months ago
I/O Device Virtualization in the Multi-core era, a QoS Perspective
In this paper, we propose an extension to the I/O device architecture, as recommended in the PCI-SIG IOV specification, for virtualizing network I/O devices. The aim is to enable ...
J. Lakshmi, S. K. Nandy
ICDE
2009
IEEE
121views Database» more  ICDE 2009»
14 years 3 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...
UIST
2010
ACM
13 years 6 months ago
TwinSpace: an infrastructure for cross-reality team spaces
We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support dee...
Derek F. Reilly, Hafez Rouzati, Andy Wu, Jee Yeon ...
CHI
2002
ACM
14 years 9 months ago
Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds
A projection screen in the shape of a tent provides children with a shared immersive experience of a virtual world based on the metaphor of camping. RFID aerials at its entrances ...
Jonathan Green, Holger Schnädelbach, Boriana ...