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» Virtual playground: architectures for a shared virtual world
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VL
1999
IEEE
115views Visual Languages» more  VL 1999»
14 years 1 months ago
Virtual Worlds as Metaphors for Web Sites Exploration: Are They Effective?
This work discusses the effectiveness of desktop virtual reality as a metaphor for navigating through information in structured Web sites. The work is based on a model for informa...
Augusto Celentano
GEOINFORMATICA
2006
103views more  GEOINFORMATICA 2006»
13 years 8 months ago
Building and Querying a P2P Virtual World
Peer-to-Peer (P2P) systems are known to provide excellent scalability in a networked environment. One peer is introduced to the system by each participant. However current P2P app...
Egemen Tanin, Aaron Harwood, Hanan Samet, Deepa Na...
GLVLSI
2009
IEEE
151views VLSI» more  GLVLSI 2009»
14 years 18 days ago
Reliability aware NoC router architecture using input channel buffer sharing
To address the increasing demand for reliability in on-chip networks, we proposed a novel Reliability Aware Virtual channel (RAVC) NoC router micro-architecture that enables both ...
Mohammad Hossein Neishaburi, Zeljko Zilic
VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
14 years 1 months ago
A Scalable, Multi-User VRML Server
VRML97 allows the description of dynamic worlds that can change with both the passage of time, and user interaction. Unfortunately, the current VRML usage model prevents its full ...
Thomas Rischbeck, Paul Watson
IJAMC
2010
102views more  IJAMC 2010»
13 years 7 months ago
QuON: a quad-tree-based overlay protocol for distributed virtual worlds
—Massively Multiplayer Online Games and Virtual Worlds are among the most popular applications on the Internet. As player numbers increase, the limits of the currently dominant c...
Helge Backhaus, Stephan Krause