Sciweavers

419 search results - page 16 / 84
» Virtual playground: architectures for a shared virtual world
Sort
View
CN
2010
100views more  CN 2010»
13 years 8 months ago
A survey of network virtualization
Due to the existence of multiple stakeholders with conflicting goals and policies, alterations to the existing Internet are now limited to simple incremental updates; deployment o...
N. M. Mosharaf Kabir Chowdhury, Raouf Boutaba
DSRT
1999
IEEE
14 years 1 months ago
Collaborative Virtual Environment Standards: A Performance Evaluation
Collaborative Virtual Environments are virtual reality spaces that enable participants to collaborate and share objects as if physically present in the same place. These collabora...
Jauvane C. de Oliveira, Shervin Shirmohammadi, Nic...
CSCW
2002
ACM
13 years 8 months ago
Collaboration as an Activity Coordinating with Pseudo-Collective Objects
A coalition is a collaborative pattern in which people must work together to accomplish a task, but where organizational constraints stand in the way of their making use of the co...
David Zager
VMV
2003
94views Visualization» more  VMV 2003»
13 years 10 months ago
IN: SHOP - Using Telepresence and Immersive VR for a New Shopping Experience
IN:SHOP uses the blue-c 3D video technology to implement distributed shopping in a shared virtual world. IN:SHOP combines traditional shopping and marketing structures with 3D com...
Silke Lang, Martin Näf, Markus H. Gross, Ludg...
SIGCOMM
2009
ACM
14 years 3 months ago
Crossbow: from hardware virtualized NICs to virtualized networks
This paper describes a new architecture for achieving network virtualization using virtual NICs (VNICs) as the building blocks. The VNICs can be associated with dedicated and inde...
Sunay Tripathi, Nicolas Droux, Thirumalai Srinivas...