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» Virtual playground: architectures for a shared virtual world
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AAI
1999
147views more  AAI 1999»
13 years 8 months ago
Animated Agents for Procedural Training in Virtual Reality: Perception, Cognition, and Motor Control
This paper describes Steve, an animated agent that helps students learn to perform physical, procedural tasks. The student and Steve cohabit a three-dimensional, simulated mock-up...
Jeff Rickel, W. Lewis Johnson
ATAL
2005
Springer
14 years 2 months ago
The use of emotions to create believable agents in a virtual environment
In the past emotions have been dismissed as a distraction to the logical, scientific thought process. More recently however, the importance of emotion in human-like intelligence a...
Karthi Selvarajah, Debbie Richards
IWEC
2004
13 years 10 months ago
New Behavioural Approaches for Virtual Environments
We describe a new approach to the behaviour of 3D environments that supports the definition of physical processes and interactive phenomena. The work takes as a starting point the ...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Paol...
HICSS
2000
IEEE
134views Biometrics» more  HICSS 2000»
14 years 1 months ago
Peer-to-Peer Valuation as a Mechanism for Reinforcing Active Learning in Virtual Communities: Actualizing Social Exchange Theory
As knowledge becomes the primary focus of work in many industries, virtual communities and groups are emerging as part of new organizational forms. Within these virtual forms, eff...
Amrit Tiwana, Ashley A. Bush
CRITIS
2007
13 years 10 months ago
Managing Critical Infrastructures through Virtual Network Communities
Abstract. Virtual Interacting Network CommunIty (Vinci) is an abstract architecture to share in a secure way an ICT infrastructure among several user communities, each with its own...
Fabrizio Baiardi, Gaspare Sala, Daniele Sgandurra