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» Virtual playground: architectures for a shared virtual world
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MMM
2010
Springer
205views Multimedia» more  MMM 2010»
14 years 5 months ago
Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games
Abstract. Understanding player distributions, sessions, and movements in a Massively Multiplayer Online Role-Playing Game (MMORPG) is essential for research in scalable architectur...
Daniel Pittman, Chris GauthierDickey
CSCW
2006
ACM
14 years 2 months ago
Moving office: inhabiting a dynamic building
Mixed Reality Architecture (MRA) supports distributed teams in their everyday work activities by linking multiple physical spaces across a shared three-dimensional virtual world. ...
Holger Schnädelbach, Alan Penn, Phil Steadman...
CCIA
2007
Springer
14 years 3 months ago
Completing the Virtual Analogy of Real Institutions via iObjects
Electronic Institutions are regulated environments populated by autonomous software agents that perform tasks on behalf of users. 3D Electronic Institutions extend EI with 3D Virt...
Inmaculada Rodríguez, Maria Salamó, ...
CW
2004
IEEE
14 years 16 days ago
Supporting Social Awareness Among University Students in 3D CVEs: Benefits and Limitations
For effective cooperation, sharing of resources, a good social climate and therefore better learning, students need to maintain awareness of the social situation in a group or a c...
Ekaterina Prasolova-Førland
DAIS
2010
13 years 10 months ago
A Reconfiguration Language for Virtualized Grid Infrastructures
The growing needs in computational power to answer to the increasing number of on-line services and the complexity of applications makes it mandatory to build corresponding hardwar...
Rémy Pottier, Marc Léger, Jean-Marc ...