Sciweavers

419 search results - page 63 / 84
» Virtual playground: architectures for a shared virtual world
Sort
View
EKAW
1992
Springer
14 years 26 days ago
eQuality: An Application of DDucks to Process Management
Process management is a method for improving Boeing's business processes, however many aspects have been difficult to implement. eQuality is a software system based on a frame...
Jeffrey Bradshaw, Peter Holm, Oscar Kipersztok, Th...
FPL
2005
Springer
122views Hardware» more  FPL 2005»
14 years 2 months ago
FPGA-Aware Garbage Collection in Java
— During codesign of a system, one still runs into the impedance mismatch between the software and hardware worlds. er identifies the different levels of abstraction of hardware...
Philippe Faes, Mark Christiaens, Dries Buytaert, D...
DAGM
2003
Springer
14 years 2 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
ESCIENCE
2006
IEEE
14 years 2 months ago
Communication over a Secured Heterogeneous Grid with the GriddLeS Runtime Environment
Scientific workflows are a powerful programming technique for specifying complex computations using a number of otherwise independent components. When used in a Grid environment, ...
Jagan Kommineni, David Abramson, Jefferson Tan
ACSC
2005
IEEE
14 years 2 months ago
Large Object Segmentation with Region Priority Rendering
The Address Recalculation Pipeline is a hardware architecture designed to reduce the end-to-end latency suffered by immersive Head Mounted Display virtual reality systems. A deman...
Yang-Wai Chow, Ronald Pose, Matthew Regan