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» Virtual playground: architectures for a shared virtual world
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NOSSDAV
2005
Springer
14 years 2 months ago
Using n-trees for scalable event ordering in peer-to-peer games
We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...
AVSS
2007
IEEE
13 years 9 months ago
A particle filter based fusion framework for video-radio tracking in smart spaces
One of the main issues for Ambient Intelligence (AmI) systems is to continuously localize the user and to detect his/her identity in order to provide dedicated services. A video-r...
Alessio Dore, Andrea F. Cattoni, Carlo S. Regazzon...
IJWGS
2007
96views more  IJWGS 2007»
13 years 8 months ago
The many faces of the integration of instruments and the grid
: Current grid technologies offer unlimited computational power and storage capacity for scientific research and business activities in heterogeneous areas all over the world. Than...
Francesco Lelli, Eric Frizziero, Michele Gulmini, ...
SIGMOD
2007
ACM
132views Database» more  SIGMOD 2007»
14 years 9 months ago
A dynamic and flexible sensor network platform
SwissQM is a novel sensor network platform for acquiring data from the real world. Instead of statically hand-crafted programs, SwissQM is a virtual machine capable of executing b...
Donald Kossmann, Gustavo Alonso, Jan S. Rellermeye...
IPPS
2008
IEEE
14 years 3 months ago
Massive supercomputing coping with heterogeneity of modern accelerators
Heterogeneous supercomputers with combined general purpose and accelerated CPUs promise to be the future major architecture due to their wideranging generality and superior perfor...
Toshio Endo, Satoshi Matsuoka