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» Virtual playground: architectures for a shared virtual world
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CIDR
2009
98views Algorithms» more  CIDR 2009»
13 years 8 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
SIGCOMM
2010
ACM
13 years 7 months ago
QuagFlow: partnering Quagga with OpenFlow
Computing history has shown that open, multi-layer hardware and software stacks encourage innovation and bring costs down. Only recently this trend is meeting the networking world...
Marcelo Ribeiro Nascimento, Christian Esteve Rothe...
HCSE
2010
13 years 6 months ago
The APEX Framework: Prototyping of Ubiquitous Environments Based on Petri Nets
Abstract. The user experience of ubiquitous environments is a determining factor in their success. The characteristics of such systems must be explored as early as possible to anti...
José Luís Silva, Óscar R. Rib...
ICC
2007
IEEE
13 years 11 months ago
The Impact of Avatar Mobility on Distributed Server Assignment for Delivering Mobile Immersive Communication Environment
In our previous work, we proposed a distributed server architecture to deliver multi-party immersive voice communication service to mobile clients (e.g. Sony PSP) accessing a Distr...
Ying Peng Que, Farzad Safaei, Paul Boustead
IISWC
2008
IEEE
14 years 2 months ago
On the representativeness of embedded Java benchmarks
— Java has become one of the predominant languages for embedded and mobile platforms due to its architecturally neutral design, portability, and security. But Java execution in t...
Ciji Isen, Lizy Kurian John, Jung Pil Choi, Hyo Ju...