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ICCAD
2007
IEEE
137views Hardware» more  ICCAD 2007»
14 years 6 months ago
Combining static and dynamic defect-tolerance techniques for nanoscale memory systems
Abstract— Nanoscale technology promises dramatically increased device density, but also decreased reliability. With bit error rates projected to be as high as 10%, designing a us...
Susmit Biswas, Gang Wang, Tzvetan S. Metodi, Ryan ...
SI3D
2010
ACM
14 years 4 months ago
Assisted texture assignment
Virtual environments are typically textured by manually choosing an image to apply on each surface. This implies browsing through large sets of generic textures for each and every...
Matthäus G. Chajdas, Sylvain Lefebvre, Marc S...
TEI
2010
ACM
257views Hardware» more  TEI 2010»
14 years 4 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
HIPEAC
2009
Springer
14 years 4 months ago
Predictive Runtime Code Scheduling for Heterogeneous Architectures
Heterogeneous architectures are currently widespread. With the advent of easy-to-program general purpose GPUs, virtually every recent desktop computer is a heterogeneous system. Co...
Víctor J. Jiménez, Lluís Vila...
SIES
2009
IEEE
14 years 4 months ago
Programmable temporal isolation through variable-bandwidth servers
—We introduce variable-bandwidth servers (VBS) for scheduling and executing processes under programmable temporal isolation. A VBS is an extension of a constant-bandwidth server ...
Silviu S. Craciunas, Christoph M. Kirsch, Hannes P...