Abstract— Nanoscale technology promises dramatically increased device density, but also decreased reliability. With bit error rates projected to be as high as 10%, designing a us...
Susmit Biswas, Gang Wang, Tzvetan S. Metodi, Ryan ...
Virtual environments are typically textured by manually choosing an image to apply on each surface. This implies browsing through large sets of generic textures for each and every...
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Heterogeneous architectures are currently widespread. With the advent of easy-to-program general purpose GPUs, virtually every recent desktop computer is a heterogeneous system. Co...
—We introduce variable-bandwidth servers (VBS) for scheduling and executing processes under programmable temporal isolation. A VBS is an extension of a constant-bandwidth server ...
Silviu S. Craciunas, Christoph M. Kirsch, Hannes P...