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IPPS
2005
IEEE
14 years 3 months ago
Benchmarking the CLI for I/O-Intensive Computing
Common Language Infrastructure, or CLI, is a standardized virtual machine, which increasingly becomes popular on a wide range of platforms. In this paper we developed three I/O-in...
Xiao Qin, Tao Xie 0004, Ahalya Nathan, Vijaya K. T...
HCI
2007
13 years 11 months ago
Automatic, Body Measurements Based Generation of Individual Avatars Using Highly Adjustable Linear Transformation
In this paper part of the work of the research project ‘IntExMa’ is presented, that aims at the development of an interactive, in-store sales support system focusing on the vir...
Andreas Volz, Rainer Blum, Sascha Häberling, ...
ATAL
2010
Springer
13 years 11 months ago
Capturing and generating social behavior with the restaurant game
The Restaurant Game demonstrates an end-to-end system that captures and generates social behavior for virtual agents. Over 15,000 people have played The Restaurant Game, and we ha...
Jeff Orkin, Deb K. Roy
GECCO
2008
Springer
123views Optimization» more  GECCO 2008»
13 years 11 months ago
On hopeful monsters, neutral networks and junk code in evolving L-systems
This paper investigates L-system evolution through experiments with a simulation platform of virtual plants. The conducted simulations vary the occurrence probability of terminal ...
Stefan Bornhofen, Claude Lattaud
IJVR
2007
131views more  IJVR 2007»
13 years 9 months ago
From Physics-based Simulation to the Touching of Textiles: The HAPTEX Project
—While the animation and rendering techniques used in the domain of textile simulation have dramatically evolved during the last two decades, the ability to manipulate and modify...
Nadia Magnenat-Thalmann, Pascal Volino, Ugo Bonann...