Sciweavers

1071 search results - page 120 / 215
» Virtual world grammar
Sort
View
IE
2007
13 years 10 months ago
My guild, my people: role of guilds in massively multiplayer online games
Massively Multiplayer Online Games continue to grow and attract more users. The social aspect of MMOs differentiates them from single person games, increase user loyalty and often...
Yusuf Pisan
AAAI
2004
13 years 10 months ago
Comparing Cognitive and Computational Models of Narrative Structure
A growing number of applications seek to incorporate automatically generated narrative structure into interactive virtual environments. In this paper, we evaluate a representation...
David B. Christian, R. Michael Young
VR
2002
IEEE
293views Virtual Reality» more  VR 2002»
13 years 8 months ago
Experiments with Face-To-Face Collaborative AR Interfaces
We describe a design approach, Tangible Augmented Reality, for developing face-to-face collaborative Augmented Reality (AR) interfaces. Tangible Augmented Reality combines Augment...
Mark Billinghurst, Hirokazu Kato, Kiyoshi Kiyokawa...
IICS
2009
Springer
14 years 1 months ago
Bi-directional Distribution of eLearning Content for Cross-technology Learning Communities
: This article describes the use of a service-oriented architecture to bridge the gap between different eLearning types and tools. The basic concept is a bi-directional distributio...
Raphael Zender, Enrico Dressler, Ulrike Lucke, Dja...
AIIA
2001
Springer
14 years 1 months ago
An Agent Architecture for Planning in a Dynamic Environment
This paper briefly describes a scalable architecture for implementing autonomous agents that act in a virtual world created for a computer game and must interact with it by suitabl...
Giuliano Armano, Giancarlo Cherchi, Eloisa Vargiu