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VR
2003
IEEE
110views Virtual Reality» more  VR 2003»
14 years 2 months ago
High Presence Remote Presentation in the Shared Immersive Virtual World
In this study, a remote presentation system that can be used in the shared immersive virtual world was developed. This system consists of several elemental technologies, such as t...
Tetsuro Ogi, Toshio Yamada, Michitaka Hirose, Masa...
HCI
2009
13 years 6 months ago
Acquiring a Physical World and Serving Its Mirror World Simultaneously
A mirror world, which is a virtual space modeling a physical space, attracts enormous interests from VR community recently. Various applications such as Second Life, Google Earth a...
Sengpyo Hong, Jong-gil Ahn, Heedong Ko, Jinwook Ki...
LREC
2010
150views Education» more  LREC 2010»
13 years 10 months ago
The Impact of Grammar Enhancement on Semantic Resources Induction
In this paper describes the effects of the evolution of an Italian dependency grammar on a task of multilingual FrameNet acquisition. The task is based on the creation of virtual ...
Luca Dini, Giampaolo Mazzini
CHI
2009
ACM
14 years 9 months ago
Acquiring a professional "second life": problems and prospects for the use of virtual worlds in business
The current surge of interest in virtual worlds suggests they are poised to make an evolutionary leap to the workplace, as instant messaging did a decade ago. In recent work we ha...
Jason B. Ellis, Katherine Bessière, Wendy A...
CHI
2000
ACM
14 years 1 months ago
Traversable interfaces between real and virtual worlds
Traversable interfaces establish the illusion that virtual and physical worlds are joined together and that users can physically cross from one to the other. Our design for a trav...
Boriana Koleva, Holger Schnädelbach, Steve Be...