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HICSS
2009
IEEE
107views Biometrics» more  HICSS 2009»
14 years 18 days ago
Emerging Standards in Virtual Fashion: An Analysis of Critical Strategies Used in Second Life Fashion Blogs
As virtual worlds evolve, so does the visual complexity and customizability of the avatars inside the worlds. In virtual worlds such as Second Life, prospering virtual fashion ind...
Jeffrey Bardzell, Tyler Pace, Laura Brunetti, Qian...
CORR
2008
Springer
98views Education» more  CORR 2008»
13 years 8 months ago
The Physical World as a Virtual Reality
This paper explores the idea that the universe is a virtual reality created by information processing, and relates this strange idea to the findings of modern physics about the ph...
Brian Whitworth
CANDT
2009
14 years 19 days ago
And the ringleaders were banned: an examination of protest in virtual worlds
Protest has made the jump between the offline and the online spaces and is frequently used in most virtual worlds available today. Despite the frequency of these protest actions i...
Bridget Marie Blodgett
MMM
2003
Springer
154views Multimedia» more  MMM 2003»
14 years 2 months ago
On Generating Virtual Worlds from Domain Ontologies
Virtual Worlds are computer-hosted visual environments that create the effect of an interactive three-dimensional world in which objects have a sense of spatial and physical prese...
Olga De Troyer, Wesley Bille, Raul Romero, Peter S...
TEI
2009
ACM
129views Hardware» more  TEI 2009»
14 years 3 months ago
MADO interface: a window like a tangible user interface to look into the virtual world
“MADO Interface” is a tangible user interface consisting of a compact touch-screen display and physical blocks. “MADO” means “window” in Japanese, and MADO Interface i...
Takuya Maekawa, Yuichi Itoh, Norifumi Kawai, Yoshi...