In this paper we study tools for conviviality to develop user-friendly multiagent systems. First, we show how to use the social-cognitive concept of conviviality in multiagent sys...
ToonTalk is a child-oriented programming language whose environment is an animated virtual world, with objects that children can pick up and use as in a game, such as birds, truck...
This paper considers the application of pattern recognition techniques in modern computer games. Towards the problem of realizing more life-like behavior for artificial game chara...
Christian Thurau, Thomas Hettenhausen, Christian B...
How do tangible systems take advantage of our sociophysical embodiment in the world? How can we use tangible interaction to better understand collaboration and intersubjectivity? ...
Abstract. Achievement of museum guide systems, in physical and virtual worlds, providing the personalization and context awareness features requires the prior analysis and identiï¬...