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ATAL
2008
Springer
13 years 11 months ago
Conviviality masks in multiagent systems
In this paper we study tools for conviviality to develop user-friendly multiagent systems. First, we show how to use the social-cognitive concept of conviviality in multiagent sys...
Patrice Caire, Serena Villata, Guido Boella, Leend...
VLC
2008
88views more  VLC 2008»
13 years 8 months ago
Towards a specification of the ToonTalk language
ToonTalk is a child-oriented programming language whose environment is an animated virtual world, with objects that children can pick up and use as in a game, such as birds, truck...
Leonel Morgado, Ken Kahn
ICPR
2006
IEEE
14 years 10 months ago
Classification of Team Behaviors in Sports Video Games
This paper considers the application of pattern recognition techniques in modern computer games. Towards the problem of realizing more life-like behavior for artificial game chara...
Christian Thurau, Thomas Hettenhausen, Christian B...
TEI
2009
ACM
107views Hardware» more  TEI 2009»
14 years 3 months ago
Tactful interaction: exploring interactive social touch through a collaborative tangible installation
How do tangible systems take advantage of our sociophysical embodiment in the world? How can we use tangible interaction to better understand collaboration and intersubjectivity? ...
Bruno Nadeau, Amanda Williams
PCM
2009
Springer
145views Multimedia» more  PCM 2009»
14 years 3 months ago
A Movement Data Analysis and Synthesis Tool for Museum Visitors' Behaviors
Abstract. Achievement of museum guide systems, in physical and virtual worlds, providing the personalization and context awareness features requires the prior analysis and identiï¬...
Kingkarn Sookhanaphibarn, Ruck Thawonmas