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143
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BCSHCI
1997
15 years 5 months ago
BUILD-IT: A Computer Vision-based Interaction Technique for a Planning Tool
In this article we wish to show a method to go beyond the established approaches of human-computer interaction. We first bring a serious critique of traditional interface types, sh...
Matthias Rauterberg, Morten Fjeld, Helmut Krueger,...
106
Voted
CCE
2006
15 years 3 months ago
A global view of graduate process control education
This paper reviews the status of graduate level process control education and surveys graduate process control offerings for more than 50 chemical engineering and control engineer...
Thomas F. Edgar, Babatunde A. Ogunnaike, Kenneth R...
111
Voted
OOPSLA
2010
Springer
15 years 2 months ago
Ficticious: MicroLanguages for interactive fiction
In this paper we provide an experience report where language oriented programming approaches are applied to complex game design. Ficticious is a G-expression based pidgin of sever...
James Dean Palmer
137
Voted
TSMC
2010
14 years 10 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
190
Voted
DIGRA
2005
Springer
15 years 9 months ago
The Pervasive Interface; Tracing the Magic Circle
This paper is an addition to the discourse surrounding interface theory and pervasive games. A buzzword by nature, the term ´interface´ needs to be investigated and redefined in...
Eva Nieuwdorp