The last fifteen years has seen a vast proliferation of middleboxes to solve all manner of persistent limitations in the Internet protocol suite. Examples include firewalls, NATs,...
Colin Dixon, Arvind Krishnamurthy, Thomas E. Ander...
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
Content classification performed by end users is spreading through the web. Most of the work done so far is related to the hypermedia web. In spite of that, there is a growing mas...
In this paper we propose a novel architecture and approach to provide accountability for Web communities that require a high-level of privacy. A two-layered privacy protection arc...
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...