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UIST
1993
ACM
14 years 28 days ago
A Toolset for Navigation in Virtual Environments
Maintaining knowledge of current position and orientation is frequently a problem for people in virtual environments. In this paper we present a toolset of techniques based on pri...
Rudolph P. Darken, John L. Sibert
ICPR
2008
IEEE
14 years 10 months ago
Making real games virtual: Tracking board game pieces
The same game is often played in real and virtual worlds. We integrate in-person and on-line playing of board games such as Go, bringing the real world into the virtual world. A p...
Steven Scher, Ryan Crabb, James Davis
DLS
2008
213views Languages» more  DLS 2008»
13 years 10 months ago
A parsing machine for PEGs
Parsing Expression Grammar (PEG) is a recognition-based foundation for describing syntax that renewed interest in top-down parsing approaches. Generally, the implementation of PEG...
Sérgio Medeiros, Roberto Ierusalimschy
UDM
2005
IEEE
14 years 2 months ago
Ubiquitous Data Management in Knowledge Sifter via Data-DNA
This paper proposes to model and represent an object’s digital persona by means of a conceptual model that uses fragments of schemata that are termed data-DNA. The object may be...
Larry Kerschberg, Hanjo Jeong
AAAI
2000
13 years 10 months ago
Cobot in LambdaMOO: A Social Statistics Agent
We describe our development of Cobot, a software agent who lives in LambdaMOO, a popular virtual world frequented by hundreds of users. We present a detailed discussion of the fun...
Charles Lee Isbell Jr., Michael J. Kearns, David P...